Visuals are coming along. One element I’m having trouble balancing is the amount of dithering I’m using on certain shaders. Currently it feels very noisy, so I need to tone that down. Visual Rabbit Hole First Poppy t-shirt has come in and it looks great! Printful does a great job with printing. On another note, […]
Day/night cycle is coming along. Got a script online that essentially moves the world directional light around along with changing the light-source color, I modified it to also adjust the lighting system’s ambient color. The result is a pretty nice transition of colors that can be altered for seasons and other gameplay aspects. Also, it […]
Welcome to the first dev log for Poppy Sanctum. I’ve been working on this game for around a year, so these logs are a bit late.