Day/night cycle is coming along.
Got a script online that essentially moves the world directional light around along with changing the light-source color, I modified it to also adjust the lighting system’s ambient color.
The result is a pretty nice transition of colors that can be altered for seasons and other gameplay aspects.
Also, it just looks dope.
One problem I’ve had a ton of trouble with is sprite billboards allowing for casting shadows at all time. I found an angle for the directional camera that allows for this, but I wish I could also rotate around the Y-axis… or the quaternion z? I’m not sure, axi are still tripping me up.
I recently built a tree-leaf generator using a particle system. It looks so much more appropriate than static-low poly meshes.
Then I turned it into magic!