Mage-Cult

The Red Gourd

The Red Gourd In all my journeys through the lush forest of the highlands, I had never seen it before. I’ve walked this path many times. Never steering from the direction my memories lead me. Years of walking among these trees. I’ve seen the large Isle of Spectra, from ‘Leaping Fires’ territory to the Drifting […]

Royal Guard of Spectra

Spectralium & Mirra-Metal

There are two materials driving the modernization of Spectra. Spectralium The combination of two components: a brass-like metal for its conductive properties and an element called rhenium for its ability to resist the degradation caused by magic. Together these create the alloy which was later deemed Spectralium. The alloy is an ancient secret, discovered long […]

Running Flame Member

Thermion Mages

A nomadic tribe of fire wielding mages, Running Flame is one of the youngest cults of the world. The Mages of energy are descendants of the Ground Swellers. Unfortunately they cannot manipulate energy without Spectralium (the material that allows for mages to conduct magic). Abilities Their ability to conduct fire is their key to survival. […]

Ground Sweller Member

Terraphyton Mages

These ancient conductors of magic utilize the world and it’s natural elements to survive. They are the root birth of mages within Spectra, all other exchangeable magic users come from the Ground Swellers. Abilities The natural world is their domain. Everything from grass to simple forms of life are the Ground-Swellers’ tool. Like many other […]

Vaporce Mages

Descendants of the Ground-Swellers, Ghosts of the Sky have adapted to conduct the very air around them. They mostly use this ability to move about in the world. Abilities Their instinctive nature stems from their worship of indigenous birds and dragons. Their tiers of conduction start at the ability to glide on the wind to […]

Aquance Mages

These dwellers of the sea are descendants of Ground-Swellers. They have adapted to the ocean and thus control the parameter of Spectra. Though they have a command of the sea, they do not attack land-dwellers unless they trespass. Abilities With the ability to control hydrodynamics, the Sea-Spirits are powerful. They are able to move entire […]

Mandible and Ape

Essent Mages

The cult of demise collects souls. They do not seek out living beings, but rather recently passed individuals. There are only ever four in the Council. Each member contributes to the collective of souls that circulates throughout the world, essentially they act as distributors of the Essentia magic. When a member is destroyed, they are […]

Collective of Exchange Member

Corporeal Mages

The Collective is a powerful entity in the world. With the rise of the new Kingdom of Spectra, the collective have taken to creating their own army in the form of the undead. The Collective has no means of protection beyond these soldiers. However, these undead sometimes escape the grasp of the cult and seek […]

Gravital Mages

One of the primal mages, the Valley commands a magic that permeates all matter in the world. Their abilities make them a formidable enemy. Due to their skill-set and wisdom, they’ve chosen to remain neutral in the war against the cults for their participation would wipe out all diversity in Spectra. Abilities Having the ability […]

Warrior Portrait

Warrior

Warriors are constructed soldiers by the Mage-Cult: Collective of Exchange. They take skeletal structures and rebind them with flesh and blood. These soldiers have hardly any Essentia, but become conscripts of the Mage-Cult. Some escape and are recruit-able in the Prism Foundry. Abilities, Equipment, and Stats Mirra Blade Able to reflect magic, the Warrior’s blade […]