Before the hyper-growth of the first kingdom a meteor hit the central island. This meteor ended up being the material ‘Mirra’. Discovered when a mage tried to break it using gravity magic, the meteor reflected the spell. The first king determined that this material could be harvested and used to advance their goal of harmonizing […]
The Kingdom of Spectra spans to all corners of the large island, and even beyond to the northern isles. It’s inhabitants are able to explore and enjoy every village and town in the kingdom. However, there is always the threat of being attacked or kidnapped by one of the mage-cults. The kingdom itself is composed […]
The makeup of Spectra consists of refugees from cults and citizens of new generations. Spectra accepts anyone into its kingdom. The people are able to pursue any type of life, from farming to magic-smithing.
Warriors are constructed soldiers by the Mage-Cult: Collective of Exchange. They take skeletal structures and rebind them with flesh and blood. These soldiers have hardly any Essentia, but become conscripts of the Mage-Cult. Some escape and are recruit-able in the Prism Foundry. Abilities, Equipment, and Stats Mirra Blade Able to reflect magic, the Warrior’s blade […]
Around the time of the first king, a class of soldiers were created called Mirra Knights. They were given the task of protecting towns and eradicating ancient civilizations of mages know as the Cults of Magic. Utilizing Mirra-Metal for their weapons and armor due to its nature of reflecting all magics, they became the frontline […]
Summoners are a combination of Corporeal and Essentia magic conductors. They are able to use both magics at once. Summoners are recruitable at Castle Spectra. With the ability to heal, the summoner mostly uses this magic to revive allies. The darker side of the summoner is their proclivity to raise the dead with Essentia. They […]