Primer Volume One
The first printed primer is a collection of short stories and illustrations from the world of Spectra.
The first printed primer is a collection of short stories and illustrations from the world of Spectra.
The Red Gourd In all my journeys through the lush forest of the highlands, I had never seen it before. I’ve walked this path many times. Never steering from the direction my memories lead me. Years of walking among these trees. I’ve seen the large Isle of Spectra, from ‘Leaping Fires’ territory to the Drifting […]
In the land of Spectra there are many types of animals, but only one that is magic sensitive and sentient. The poppy is a rare creature that can command magic. Their greatest attack literally causes one’s spirit to leave it’s body. Poppi are protected by the kingdom as they are poached for their fur which […]
There are two materials driving the modernization of Spectra. Spectralium The combination of two components: a brass-like metal for its conductive properties and an element called rhenium for its ability to resist the degradation caused by magic. Together these create the alloy which was later deemed Spectralium. The alloy is an ancient secret, discovered long […]
Before the hyper-growth of the first kingdom a meteor hit the central island. This meteor ended up being the material ‘Mirra’. Discovered when a mage tried to break it using gravity magic, the meteor reflected the spell. The first king determined that this material could be harvested and used to advance their goal of harmonizing […]
The Kingdom of Spectra spans to all corners of the large island, and even beyond to the northern isles. It’s inhabitants are able to explore and enjoy every village and town in the kingdom. However, there is always the threat of being attacked or kidnapped by one of the mage-cults. The kingdom itself is composed […]
The makeup of Spectra consists of refugees from cults and citizens of new generations. Spectra accepts anyone into its kingdom. The people are able to pursue any type of life, from farming to magic-smithing.
Time is one of the oldest magics in the world of Spectra, it’s mage-cult has seen the world from the beginning to it’s current state. The members of this cult are unlike anything else in Spectra. Their physical forms take on the likeness of a mage, but they are able to manipulate that at conception. […]
A nomadic tribe of fire wielding mages, Running Flame is one of the youngest cults of the world. The Mages of energy are descendants of the Ground Swellers. Unfortunately they cannot manipulate energy without Spectralium (the material that allows for mages to conduct magic). Abilities Their ability to conduct fire is their key to survival. […]
These ancient conductors of magic utilize the world and it’s natural elements to survive. They are the root birth of mages within Spectra, all other exchangeable magic users come from the Ground Swellers. Abilities The natural world is their domain. Everything from grass to simple forms of life are the Ground-Swellers’ tool. Like many other […]
Descendants of the Ground-Swellers, Ghosts of the Sky have adapted to conduct the very air around them. They mostly use this ability to move about in the world. Abilities Their instinctive nature stems from their worship of indigenous birds and dragons. Their tiers of conduction start at the ability to glide on the wind to […]
These dwellers of the sea are descendants of Ground-Swellers. They have adapted to the ocean and thus control the parameter of Spectra. Though they have a command of the sea, they do not attack land-dwellers unless they trespass. Abilities With the ability to control hydrodynamics, the Sea-Spirits are powerful. They are able to move entire […]
The cult of demise collects souls. They do not seek out living beings, but rather recently passed individuals. There are only ever four in the Council. Each member contributes to the collective of souls that circulates throughout the world, essentially they act as distributors of the Essentia magic. When a member is destroyed, they are […]
The Collective is a powerful entity in the world. With the rise of the new Kingdom of Spectra, the collective have taken to creating their own army in the form of the undead. The Collective has no means of protection beyond these soldiers. However, these undead sometimes escape the grasp of the cult and seek […]
One of the primal mages, the Valley commands a magic that permeates all matter in the world. Their abilities make them a formidable enemy. Due to their skill-set and wisdom, they’ve chosen to remain neutral in the war against the cults for their participation would wipe out all diversity in Spectra. Abilities Having the ability […]
One of the first knights to rise from the development of synthetic magic, the Elemental Knight is much weaker but has variety on it’s side. Training as an elemental takes years of dedication as learning each type of magic can be extremely difficult and physically tasking. Abilities & Equipment Natural Magics are the Elemental Knights […]
Warriors are constructed soldiers by the Mage-Cult: Collective of Exchange. They take skeletal structures and rebind them with flesh and blood. These soldiers have hardly any Essentia, but become conscripts of the Mage-Cult. Some escape and are recruit-able in the Prism Foundry. Abilities, Equipment, and Stats Mirra Blade Able to reflect magic, the Warrior’s blade […]
One of the newer discoveries of synthetic magic was its ability to pinpoint specific effects in others, specifically with Corporeal magic. A class of soldier was developed around this principal called Enchanter, they have the ability to cause ailments to enemies and status boosts to allies. They are specialist and have to be recruited at […]
Around the time of the first king, a class of soldiers were created called Mirra Knights. They were given the task of protecting towns and eradicating ancient civilizations of mages know as the Cults of Magic. Utilizing Mirra-Metal for their weapons and armor due to its nature of reflecting all magics, they became the frontline […]
Summoners are a combination of Corporeal and Essentia magic conductors. They are able to use both magics at once. Summoners are recruitable at Castle Spectra. With the ability to heal, the summoner mostly uses this magic to revive allies. The darker side of the summoner is their proclivity to raise the dead with Essentia. They […]
A class of mage that can control both gravity and temporal magic. The only type of mage which can dawn the title ‘Phantom’ are those who have lineage from both the time cult and gravity cult. They are recruitable in The Candle Maker town. Abilities and Equipment Conducting gravity-waves allows the phantom to move about […]
Thieves are not very common and often maligned in the kingdom. They can be recruited outside of most smaller towns and villages. Abilities and Equipment Thieves tend to stick to one type of magic, gravity. While they aren’t incredibly adept at the skill, they use the magic to great benefit in stealth. The thief’s first […]
Spectra is composed of eight magics, they are the guiding forces of existence for the world. Every being has the ability to conduct and use these magics, however some are born more natural at it than others. The Four Constants Natural A broad term that covers both flora and geological elements. The magic of nature […]